Aug 11, 2006, 04:21 PM // 16:21 | #1 |
Desert Nomad
Join Date: Feb 2006
Profession: W/
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STRENGTH: is it worth the points?
I was just wondering if is worth putting points into strength even if i dont have any skills in it, or only a few. Does the few points of armour pentration make enough difference to justify the use of points in strength?
Could someone answer my question? Thanks ~A Leprechaun~ |
Aug 11, 2006, 04:23 PM // 16:23 | #2 |
Krytan Explorer
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
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If I'm not using any strength skills I usually just put some left over points into it, nothing major.
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Aug 11, 2006, 04:28 PM // 16:28 | #3 |
Frost Gate Guardian
Join Date: May 2006
Location: England Baby!
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Dolyacks Baby!
And for Sentinals Armor... Considering we now get slaughtered by Elemental Damage the higher the better. IMO. It works for me. |
Aug 11, 2006, 04:30 PM // 16:30 | #4 |
Lion's Arch Merchant
Join Date: Nov 2005
Location: England
Guild: Angels Symphonys [AnSy]
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well i could talk about skills but that isnt why you asked, to be honest, 10 is enough and always will be enough for a standard build, anything over that is not really required. It does make a difference. Lets take a look at Frost Wurms, they don't have anymore HP than your average enemy but they just have stupidly high armour, using Strength against those types of creatures is useful? yes it is. Strength applies a damage bonus depending on enemy armour and if i am thinking correctly (pardon me, tired today) then the higher an enemy's armour the higher the damage bonus applied.
EDIT: sorry the phrase "standard build" is quite vague, i mean if you were to run high weapon mastery and use mostly attack skills, if you were to run a strong tanking build high Strength for Dolyaks Signet is nice However if you are in an area with primarily Squishy enemies with low armour probably not going above 70 base armour (and no bonus vs physical) Strength becomes less useful because the damage bonus applied from Strength becomes rather obselete due to their innate lack of armour anyway. So overall i would say look at what types of enemies your facing, if your facing a lot of Warriors then put your strength up to 10/11 (i say 11 because a nice balance of Attributes for me is 15 Weapon, 11 Strength, 11 Tactics). So it's purely situational. A quick note about skills, there are a few good Strength skills i'd recommend, Dolyak's Signet is a brilliant skill, shoving a few more ranks into Strength is a good idea for Dolyak Sig. You might use Rush to maintain a speed boost against enemies which don't like to stay in your aggro and so you can easily manipulate the aggro onto you. But yeah, generally its situational, hope this helps |
Aug 11, 2006, 04:33 PM // 16:33 | #5 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: None
Profession: W/E
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I tried to detect a differance on the +100 armor dummy. After beating
it down 5x each with 12 in str and 0 in str, I added the number of hits it took up and divided them by five. Both ways it came out to the same number of hits to destroy the target. So... as far as I can tell, it does nothing outside the strength based skills. I still put some in anyway if I'm using a strength based shield. |
Aug 11, 2006, 04:36 PM // 16:36 | #6 |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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It only works on Attack skills, so the only reason to put points into it is when you're running skills in the Strength line, or just to spend leftover attribute points.
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Aug 11, 2006, 04:38 PM // 16:38 | #7 |
Jungle Guide
Join Date: May 2005
Location: Finland
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I guess Strength attribute passive effect is a bit weaker compared to other primary attributes but nowadays it has 100 armor set which requires rank 13 strength. Balances a bit for special builds at least.
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Aug 11, 2006, 04:45 PM // 16:45 | #8 |
Lion's Arch Merchant
Join Date: Nov 2005
Location: England
Guild: Angels Symphonys [AnSy]
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i think Strength is possibly the worst primary out there actually.
When you have the awesomeness of Expertise, Soul Reapin and Divine Favour. |
Aug 11, 2006, 04:53 PM // 16:53 | #9 |
Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Strenght is usually "required" for warriors in PvP, since warriors are usually damage dealers in PvP. In PvE, it depends. There're stance tanks that invest heavily in Tactics for stances, and there're Strength warriors who invest a lot of points in Strength. Personally, I put points in Strength and Tactics.
I usually do: Strength: 11+1+3 Tactics: 11+1 Sword: 8+1 Protection: 2 Smite: 3 Skills: Dolyak Signet (constant +40 AL) "Watch Yourself" (constant +20 AL) Defy Pain {E} (constant +20 AL and +300 life) Endure Pain (for emergencies) Disciplined Stance (hit this when you first charge in) Smite Hex (gets rid of hex and does 25 AoE damage) Purge Conditions/Mend Ailment (gets rid of conditions) Rebirth (self-explanatory) I was tanking 20 something Avicaras with this build, and I tanked a whole bunch of Shadow Warriors wacking at me for 5 minutes by myself when the rest of the team was dead (I was surrounded and stuck >.<), but this was before the damage reduction nerf, of course. |
Aug 11, 2006, 05:05 PM // 17:05 | #10 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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milias, Strength isn't required for warriors in PvP, because it adds about 0.00001% damage? You want Strength for the skills ( sprint, the armour ignoring part of bull's strike etc. ). Not for the inherent effect.
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Aug 11, 2006, 05:06 PM // 17:06 | #11 |
Wilds Pathfinder
Join Date: Feb 2006
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quite interesting actually, ive never really thought about the impact of strength unless im using skills directly related. is there a way to "prove" what strength is doing anyone?
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Aug 11, 2006, 05:16 PM // 17:16 | #12 |
Ascalonian Squire
Join Date: Aug 2006
Guild: Clan KGYU [KGYU]
Profession: W/
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Strength only triggers upon the use of attack skills. I will outline a simple test to show this.
You will need Wild Blow and a Speed Boost. Set your Strength to be as high as possible. Go to the Isle of the Nameless, find the ranger NPC that just runs around (Master of Survival I believe). Press your speed boost and autoattack, you will autocritical because she is running from you. Record this number. This is your critical hit damage base. Now, Press your speed boost and use Wild Blow on her. You will notice that the amount of damage has increased, but this is still just a critical hit (just like the critical hit you get when a target runs from you). You can repeat this test with varying amounts of strength. Note: If you have 0 strength, the 2 numbers should be identical. The only explanation is that Strength only triggers off of attack skills and not off of innate autoattacking. Personally (for GvG primarily), I will only spec 9-10 into strength, and then use 10-11 in tactics and 14 weapon mastery. |
Aug 11, 2006, 05:23 PM // 17:23 | #13 | |
Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Against a 60 AL target, without armor penetration, if your base damage is 50 with 12 Axe Mastery when using a skill, you do: 50 * 2 ^ ((60 - 60) / 40) = 50 damage But if you figure in Strength and armor penetration, you get: 50 * 2 ^ ((60 - 60 * 0.9) / 40) = 55.48 damage which is even better than a Vampiric mod. |
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Aug 11, 2006, 05:30 PM // 17:30 | #14 |
Frost Gate Guardian
Join Date: Sep 2005
Location: Brazil
Guild: Scars Meadows [SMS]
Profession: W/
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This is Brad is right, the armor penetration provided by strenght is only applied to attack skills, not normal attacks. It even says so in the description (hover mouse over attribute).
Even then, I think Strenght should be buffed to inflict AP on normal attacks. I mean, at 10 str you'd have 10% AP. On a 60 AL target that only accounts for 6 armor, which isn't really that much at all. |
Aug 11, 2006, 05:43 PM // 17:43 | #15 | ||
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Its safe to say that the inherent effect of Strength, disregarding skills associated with it, is amongst the worst in the game. |
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Aug 11, 2006, 06:05 PM // 18:05 | #16 | |||
Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Aug 11, 2006, 06:15 PM // 18:15 | #17 | |||
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Aug 11, 2006, 07:05 PM // 19:05 | #18 |
Wilds Pathfinder
Join Date: Jun 2005
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The damage bonus from strength is negligible. The real reason people put points into strength is for the skills.
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Aug 11, 2006, 07:26 PM // 19:26 | #19 |
Desert Nomad
Join Date: Feb 2006
Profession: W/
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wow thanks for all the replies!
the general feeling im getting is strength is only good if your packing strength skills which is mainly in PvP am i right? ~A Leprechaun~ |
Aug 11, 2006, 07:26 PM // 19:26 | #20 | |
Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Livingston |
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